Nare Torosyan

Aragatsotn, v.Agarak, secondary school, Armath Lab named after Youri Gagarin
Age: 15Skills
Programming languages
Participated projects

23-08-2019
Prime numbers finding program
The user enters the range and the computer prints all the prime numbers from there.

19-07-2019
"Smart City" robotics contest. #armathtechnocamp19
In Dilijan military training school after Monte Melkonyan during #armathtechnocamp19 composition of the 6th detachment, our students (leader Slavik Israyelyan) participated in "Smart City" robotics competition. During the competition their handmade robot was following the line, it was stoping on crossings and was keeping his way on green lights, it can stop independently in the parking and also collect city garbage. They got 1st place.

29-03-2019
Help me to get home. Scratch game
"Help me to get home" is a learning-cognitive game created by the girls of our lab, based on the Armenian cartoon "Penguinashen". The main character Penguin Winnie goes astray, and the player must help him to get home using his or her knowledge of geography. The game develops on 3 levels. At the first level, the player answers to specific country questions. After that, he or she has the opportunity to buy fish and to continue his journey. At the second level, the user answers the questions about the world's oceans. And the third level player has to answer the questions in the shortest possible time, as the helicopter can fly to the homeland. When a player wins, he gets the appreciation of Winnick's parents, as well as learns new things.