Shushan Khachatryan

Aragatsotn, v.Agarak, secondary school, Armath Lab named after Youri Gagarin
Age: 16Participated projects

15-10-2019
Discover Ethiopia and Afghanistan. Scratch
In the "Discover Ethiopia and Afghanistan" game Armath robot wants to go to Afghanistan and Ethiopia to share with his experience and knowledge. For that He needs your help. You should answer some questions about these countries and help him.
Go to project

23-08-2019
Prime numbers finding program
The user enters the range and the computer prints all the prime numbers from there.

29-03-2019
Help me to get home. Scratch game
"Help me to get home" is a learning-cognitive game created by the girls of our lab, based on the Armenian cartoon "Penguinashen". The main character Penguin Winnie goes astray, and the player must help him to get home using his or her knowledge of geography. The game develops on 3 levels. At the first level, the player answers to specific country questions. After that, he or she has the opportunity to buy fish and to continue his journey. At the second level, the user answers the questions about the world's oceans. And the third level player has to answer the questions in the shortest possible time, as the helicopter can fly to the homeland. When a player wins, he gets the appreciation of Winnick's parents, as well as learns new things.