Julieta Khachatryan

Aragatsotn, v.Agarak, secondary school, Armath Lab named after Youri Gagarin
Age: 18Participated projects

12-08-2019
Number Guessing Game
The computer generates a number between 1-100 randomly. The user needs to find that number by the possibly less guesses. When the user’s number is bigger or less than generated, the computer tells him/her about that. When these numbers coincide the computer prints “You got it”, then prints the number of the tries.

27-04-2019
#loveagarak Bookmarks
The teacher of Entrepreneurship Anahit Muradyan from Agarak's secondary school created a business team involving our students. The team should make woody bookmarks. Furthermore, our students started to design some models. They also created Web page and QR codes. And if the user scans the code, he/she should saw all the information about that bookmark. The wood is cut by the CNC machine. These bookmarks were sold to USAID Armenia Mission Director Deborah Grizzer, CEO of HSBC Bank Armenia CJSC Paul Graham Edgar, President of the Junior Achievements of Armenia NGO to Armine Hovhannisyan and others.